Author Topic: Zealot - Halo Reach Maps Tips and Tricks  (Read 204 times)

Offline GE Master

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Zealot - Halo Reach Maps Tips and Tricks
« on: August 25, 2010, 08:56:01 PM »
Post something that will help other players win on Zealot!
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Offline Ponked

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Re: Zealot - Halo Reach Maps Tips and Tricks
« Reply #1 on: September 18, 2010, 05:04:35 PM »
This is a stupid map, everyone gets the lead and then just camps space. If you want to win, either do that (camp the lifts outside and teamshot anyone who comes through) or just stay inside while sticking to the upper levels of the outside areas of the map. Avoid going to the middle or the bottom area of the map.

Offline na golfball

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Re: Zealot - Halo Reach Maps Tips and Tricks
« Reply #2 on: November 05, 2010, 11:51:24 PM »
"Skepticism should be encouraged in society. Skeptics are not simply scoffers of the status quo, but souls in search of truth."

Offline Ponked

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Re: Zealot - Halo Reach Maps Tips and Tricks
« Reply #3 on: November 06, 2010, 12:48:30 AM »
Now that Bungie has blocked off space, I really like this map. It's basically one big ring around the outside with a center area that has three small walkways leading to the outer ring. It really emphasizes team shot and there aren't a ridiculous amount of power weapons (at least on arena settings), which makes the game more about out-DMRing than corner camping with swords and concussion rifles.

Offline MagicFremen

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Re: Zealot - Halo Reach Maps Tips and Tricks
« Reply #4 on: December 01, 2010, 11:48:34 AM »
I have to agree with Ponked. The space camping was extremely annoying. Me and my doubles partner ran into that problem frequently. A good trick to stopping this is go up there with needlers and DMRs. Use the needlers to either slaughter the campers or force them to retreat, then use DMRs and needlers to control space. This worked flawlessly for us (we wouldn't get killed once we took the lead)

I've also heard rumor that this map (minus the space part) is going to be MLG's FFA map for Halo: Reach This map reminds me of Midship from H2 (looks different but similar style) which was the H2 FFA map so it would make sense.

Offline Ponked

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Re: Zealot - Halo Reach Maps Tips and Tricks
« Reply #5 on: December 02, 2010, 06:01:27 PM »
I have to agree with Ponked. The space camping was extremely annoying. Me and my doubles partner ran into that problem frequently. A good trick to stopping this is go up there with needlers and DMRs. Use the needlers to either slaughter the campers or force them to retreat, then use DMRs and needlers to control space. This worked flawlessly for us (we wouldn't get killed once we took the lead)

I've also heard rumor that this map (minus the space part) is going to be MLG's FFA map for Halo: Reach This map reminds me of Midship from H2 (looks different but similar style) which was the H2 FFA map so it would make sense.

It's been the FFA map since v1. But its not bad at all with space blocked off.