Author Topic: AA's Reach's Fatal Flaw.  (Read 391 times)

Offline na golfball

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AA's Reach's Fatal Flaw.
« on: January 15, 2011, 04:17:50 PM »
The biggest problem in Halo Reach aside from bloom are the AA's. And I mean ALL the AA's except holo have issues that need to bde addressed.

Armor Lock:
-Duration is too long
-Ability to go in and out quickly is terrible.
-Looking 360 Degrees and being able to turn around instantly.
-Frost.
-Blocking Stickies that were on you before you armor locked.
-Shields recharging at end of full armor lock.

Proposed Fixes:
-Increase the time it takes to recharge and remove ability to fight instantly when coming out of armor lock.
-Make stickies kill you if they adhere to you before you armor lock. Make it so shields can't recharge.

« Last Edit: January 16, 2011, 05:53:36 PM by na golfball »
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Offline Ponked

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Re: AA's Reach's Fatal Flaw.
« Reply #1 on: January 16, 2011, 12:19:16 AM »
The biggest problem in Halo Reach aside from bloom are the AA's. And I mean ALL the AA's except holo have issues that need to bde addressed.

Which is why they'll probably not be in v3, although evade and hologram might be around as pickups. A guy I know who knows Shibby told me that v3 is getting released on the 18th.

Offline na golfball

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Re: AA's Reach's Fatal Flaw.
« Reply #2 on: January 16, 2011, 03:05:22 AM »
sweet!!!!!!1 yeah evade and holo are not too bad. Holo is completely fine.
"Skepticism should be encouraged in society. Skeptics are not simply scoffers of the status quo, but souls in search of truth."