Author Topic: For all things FORGED...  (Read 2048 times)

Offline GNOM3

  • Halo Xpert
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 663
  • I wonder how high i can jump??
For all things FORGED...
« on: February 12, 2008, 06:32:24 PM »
hey this is a thread for all things forged by our HFF members
Based off Beaver creek and Midship, I bring you Hornet's Nest.

Map is Designed for:
MLG TS
MLG CTF

A view of Red Base & Rocket Arch:



A view of Rocket Arch & Yellow Base:



Sniper Tower:


Rocket Arch:



The Video Walk-through Can be Found In my File-Share:

http://www.bungie.net/stats/Halo3/Fi...ertag=xSk8punk

Created by Sk8punk49 (xSk8punk) & x Red Rain x
**taken from mlgcanada.com


HFF Moderator

Offline xXTr0uBl3m4krXx

  • Private
  • ***
  • Posts: 173
  • Fully absorbed in the world of GTA IV... Sorry :D
Re: For all things FORGED...
« Reply #1 on: February 13, 2008, 06:46:36 AM »
I took the GBWL08 map that was in bungies favorites ( basically just empty foundry with the back area blocked off), and made it suitable for slayer. I called it GB-18a, but I don't remember why... lol

For some reason, I'm having trouble getting pictures on here. I had them on at first, but then it just said screenshot not found.  :'( Oh well, I'll try to figure it out.

There's a video walkthrough on my fileshare as well as screens

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=jpet311
« Last Edit: February 13, 2008, 07:03:14 AM by jpet311 »

Offline na golfball

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 611
Re: For all things FORGED...
« Reply #2 on: February 13, 2008, 03:30:58 PM »
i dont know if this belongs here, but when forging is it possible to get items to go thru teleporters? how do you get items to stay permenantly suspended in air?
"Skepticism should be encouraged in society. Skeptics are not simply scoffers of the status quo, but souls in search of truth."

Offline xXTr0uBl3m4krXx

  • Private
  • ***
  • Posts: 173
  • Fully absorbed in the world of GTA IV... Sorry :D
Re: For all things FORGED...
« Reply #3 on: February 13, 2008, 03:52:00 PM »
i dont know if this belongs here, but when forging is it possible to get items to go thru teleporters? how do you get items to stay permenantly suspended in air?

As far as the items thru teles: not that I know of...

Floating objects: Place one object on top of another then erase the bottom object. The object that's on top will stay in place (until something knocks it down)

Right?  ???

Offline na golfball

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 611
Re: For all things FORGED...
« Reply #4 on: February 13, 2008, 05:45:50 PM »
i dont know if this belongs here, but when forging is it possible to get items to go thru teleporters? how do you get items to stay permenantly suspended in air?

As far as the items thru teles: not that I know of...

Floating objects: Place one object on top of another then erase the bottom object. The object that's on top will stay in place (until something knocks it down)

Right?  ???

yeah thats how to get an object to float but how do i get one to stay there no matter what happens?
"Skepticism should be encouraged in society. Skeptics are not simply scoffers of the status quo, but souls in search of truth."

Offline xXTr0uBl3m4krXx

  • Private
  • ***
  • Posts: 173
  • Fully absorbed in the world of GTA IV... Sorry :D
Re: For all things FORGED...
« Reply #5 on: February 13, 2008, 08:12:45 PM »
Found it! I think...  :-\ I won't have a chance to test any of this for a little while as my wife is watching American Idol right now. But hopefully this will help:

http://forum.teamxbox.com/showthread.php?t=548253

Edit: Ok, I tried some of this last night. I'm not sure what he means by GoTo points. I tried placing a crate, then a couple of spawn points, then another crate, but the top crate would fall through the spawn points every time. However, I was able to get items to stay by placing a crate, then a teleporter, then a crate, then removing the bottom crate. As long as the teleporter was still there, the top crate stayed afloat with me on it. I'll keep trying and let you know if I come up with anything else!
« Last Edit: February 14, 2008, 07:40:36 AM by jpet311 »

Offline DeathDealer3709

  • Sr. Member
  • ****
  • Posts: 473
Re: For all things FORGED...
« Reply #6 on: February 18, 2008, 10:33:43 PM »
i place a crate then something smaller on top then delete the crate and thats how i do it

Offline shaun

  • Private
  • ***
  • Posts: 183
  • Im the thorne in your foot
Re: For all things FORGED...
« Reply #7 on: February 19, 2008, 03:06:18 AM »
okay this is what you do place three crates then a teleporetr then wait for it to stop wobbling then delete the crate now place a crate on top and wala it wont fall down

check out sky high on my file share

Offline na golfball

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 611
Re: For all things FORGED...
« Reply #8 on: August 19, 2008, 07:58:27 AM »
Floating teleporters:

If you want teleporters to float in midair all you do is...

Take the tele to where you want it to be, then go save the map, then end the game. When you start a new game on that map the tele should be there.
"Skepticism should be encouraged in society. Skeptics are not simply scoffers of the status quo, but souls in search of truth."

Offline Blackout Bobxxz

  • Sr. Member
  • ****
  • Posts: 358
Re: For all things FORGED...
« Reply #9 on: August 19, 2008, 03:50:18 PM »
Floating teleporters:

If you want teleporters to float in midair all you do is...

Take the tele to where you want it to be, then go save the map, then end the game. When you start a new game on that map the tele should be there.

You can do this with just about any object I believe.



BR.
Learn it.
Live it.
Love it.